About the computer engineer and rocket scientist behind Math Touch.
Math Touch is an app we’ve been working on for years, making sure every architecture decision was appropriate for the next generation of physical computation. In general, scientists and engineers use computers as if they were just fast slide-rules: they only represent numbers, not physical quantities. Furthermore, script-based programming languages only facilitate solutions in the mindset of computer scientists, not the way physical scientists think. It’s time for an improvement. | ||
Ben Spratling IV While interning at JPL, Ben decided to pursue a different direction for his Ph.D. than his B.S. in physics at Auburn University would normally lead him. Ben decided instead to pursue aerospace engineering at Texas A&M University where he worked as the system engineer for the Space-Shuttle Endeavour-launched AggieSat-2 nanosatellite, and completed his dissertation on improving the asymptotic performance of star-identification algorithms. Ben just accepted a job at Wolfram Research, Inc., where he is the new Macintosh specialist for the front end. Of course, as an Auburn graduate, I believe this is a practical world and I can count only on what I earn. Therefore I believe in work, hard work. …which is why I keep working to write wonderful new features, fix bugs as soon as users bring them to my attention, and respond personally to user emails for no additional charge. |
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Dr. Graham B. Booker Original design and concept by Dr. Graham B. Booker, who does not endorse the app. |
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